extends GridMapBoardManager
class_name BoardManagerCompat

# Compatibility layer for existing code that uses old BoardManager

func _ready():
	super._ready()
	print("BoardManager compatibility layer loaded - using GridMap system")

# Override these to maintain compatibility with existing scripts
func create_board():
	create_default_board()

func set_tile_material(tile: MeshInstance3D, material_type: String):
	# This is now handled by GridMap tile types
	pass